One character, Dereo, tasked me with locating an item, telling me that it was part of a set. The quests are mostly standard RPG fare, requiring you to go find items or talk to people, with plenty of dialog choices affecting those outcomes based on your character build, but a few had clever alternate solutions. The writing is great, up there with the best that Obsidian, Bioware, or Bethesda has ever offered, but it skews heavily towards being either serious or funny. Thankfully, Obsidian continues the tradition of allowing the story to continue no matter how many important characters you kill, which results in some delightful moments you'll want to experience for yourself. If you've played anything like Skyrim, Dragon Age: Inquisition, or anything Obsidian's done, you should have a pretty good idea what you're in for. ![]() A Tale of Soul and SeaĪs stories go, it's pretty standard fare for traditional computer RPGs: the world's at stake, and only you and your magical powers can set things right. You wake up dead until Berath, one of the world's many gods, does some magic juju to you that makes you do her bidding and sends you after him. A giant statue, possessed by a rogue god, blew up your castle and took part of your soul. Pillars of Eternity 2: Deadfire is still a high fantasy RPG, with all the elves and dragons you've come to expect, but instead of snowy mountains and pastoral valleys, it's set in the gorgeous Deadfire Archipelago, a massive chain of volcanic islands. ![]() Luckily for us, Obsidian decided to give things a try. ![]() We've been drowning in these Tolkien-'em-ups since people first figured out how to make video games, and few developers have ever deviated from tradition. Anyone can make a competent high fantasy RPG, stuffed to the brim with all the elves and dragons one could possibly want.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |